A moment before the impact
Sliding curtains and scrolling character artwork introduce special attacks before the action returns to the battlefield.
An independent fantasy RPG
A dream becomes a journey.
A stranger becomes someone this world needs.
Playable development build · Browser game
01 / The beginning
Aren dreams of a goddess. When he wakes, his own world is gone—and he's still wearing his pajamas.
In Lear, strangers offer him a place to sleep. His mother's pendant glows blue, pointing toward a land beyond the sea. But the docks are broken, and the builder has turned his back on the town.
Before Aren can answer a goddess's call, he'll have to help a family answer one another.
Play the opening chapter
A pendant points
the way north.
A mountain separates
a broken family.
A swamp holds
a chance to heal.
02 / In the thick of it
Character movement, illustrated cut-ins, impact effects, and bouncing damage numbers give battle its own rhythm.

Sliding curtains and scrolling character artwork introduce special attacks before the action returns to the battlefield.
Expressive slashes and colorful impact effects make each strike visible. Critical damage arrives bigger, redder, and cracks when it lands.
Aren, Bram, Edric, Lina, and Tovin bring their own identities to the journey. A coordinated rival party—the Vision Eyes—has its own place in the developing story.

03 / A light at your side
Sent to light the way, she becomes Aren's only summon.
Ember begins weak and grows through use. Her appearance and fire effects evolve with her progress, from a little guiding flame to a radiant force on the battlefield.
She lights dark places, hovers beside Aren in battle, and occasionally has something to say about the situation.
Follow her development04 / Between the battles
Go looking for someone. They might be out living their life.
Lear's residents follow individual routines through the town and its normal surrounding areas. Some return home early; others stay out late. Quest conversations follow the person, so a doorstep, a scout report, or a clue can send you somewhere new.
Day, night, weather, lighting, and the game's depth system change how the world feels as you travel.

05 / Field notes, in pictures
Real images from the current development build. Explore the story, the battles, and the places between them.
Select an image to take a closer look.
06 / Behind the horizon
The design choices, little discoveries, and work that bring this world to life.
Opening the sea route begins with a broken dock, but the real obstacle is a family that has stopped listening to one another.
Read the journalIllustrated cut-ins, readable impacts and Ember's three-beam ultimate make an attack feel like a character's signature.
Read the journalTwenty-four residents and tavern workers now keep different routines, travel to ordinary places and stay out at different hours.
Read the journalA chapter playtester, isolated rehearsals and an in-game tool directory make it easier to catch problems without sacrificing a saved journey.
Read the journalThe journey is still being written
This is a playable game in active development. Explore its opening and follow the world as it grows.
Play Beyond the HorizonPlay in your browser. Saves stay in your browser.